package cate.game.client.msg.id;

import cate.game.client.msg.MsgConfig;

public class MsgIdBSystem {

    public static final MsgConfig DATA_REQ = new MsgConfig(MsgIdA.SYSTEM, 1, "玩家系统配置数据 の 请求");

    public static final MsgConfig DATA_RESP = new MsgConfig(MsgIdA.SYSTEM, 2, "玩家系统配置数据 の 返回 ");

    public static final MsgConfig PLAY_RATE_SET_REQ = new MsgConfig(MsgIdA.SYSTEM, 11, "战斗速率播放设置 の 请求");

    public static final MsgConfig PLAY_RATE_SET_RESP = new MsgConfig(MsgIdA.SYSTEM, 12, "战斗速率播放设置 の 返回");

    public static final MsgConfig SYNC_ADVENTURE_REQ = new MsgConfig(MsgIdA.SYSTEM, 21, "设置同步主线阵容 の 请求");

    public static final MsgConfig SYNC_ADVENTURE_RESP = new MsgConfig(MsgIdA.SYSTEM, 22, "设置同步主线阵容 の 返回");

    public static final MsgConfig CLIENT_INFO_REPORT_REQ = new MsgConfig(MsgIdA.SYSTEM, 100, "客户端信息上报 请求");
}
